Malaysia Education Gamified: Effects on Student Gamification Experience and Academic Performance

  • Shariful Hafizi Md Hanafiah
  • Kamarul Shukri Mat Teh
  • Abd. Hakim Abdul Majid
  • Mohd Fadzil Abdul Kadir
  • Wan Mohd Amir Fazamin Wan Hamzah
Keywords: Gamification, MDA, Gamification Experience, Academic Performance, Malaysia

Abstract

Gamification in education is a rising arena. Given this setting, gamification, which is using the game elements in non-game contexts, been studied, and tested in Malaysia education settings specifically within the Terengganu region. This gamification survey investigated the relations between student gamification experience and their academic performance (n=420). Results show statistically, of the respondents, reported their gamification experience (52.4%) and academic performance at high level (52.9%). However, student academic performance does not differ according to their gamification experience level.

Published
18-10-2022
How to Cite
Shariful Hafizi Md Hanafiah, Kamarul Shukri Mat Teh, Abd. Hakim Abdul Majid, Mohd Fadzil Abdul Kadir, & Wan Mohd Amir Fazamin Wan Hamzah. (2022). Malaysia Education Gamified: Effects on Student Gamification Experience and Academic Performance. International Journal of Synergy in Engineering and Technology, 3(2), 84-94. Retrieved from https://tatiuc.edu.my/ijset/index.php/ijset/article/view/144