Malaysia Education Gamified: Effects on Student Gamification Experience and Academic Performance
Abstract
Gamification in education is a rising arena. Given this setting, gamification, which is using the game elements in non-game contexts, been studied, and tested in Malaysia education settings specifically within the Terengganu region. This gamification survey investigated the relations between student gamification experience and their academic performance (n=420). Results show statistically, of the respondents, reported their gamification experience (52.4%) and academic performance at high level (52.9%). However, student academic performance does not differ according to their gamification experience level.